SinRank 8 · Anime Fighting Simulator: Endless
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Rank
#8
Yen / minute
2.5K
Yen / hour
150K
Yen / day (24h)
3.6M
Sin slots in between Saiyan and Magi at 2,500 yen per minute. It's a Seven Deadly Sins reference, the Meliodas-and-company knights from the show, and one of the shortest stays in the entire progression. The 2.5x bump over Saiyan is respectable, but Sin still reads as a hallway tier — you're at the shop checking Magi's fee before the new rate has time to feel different. Most accounts blow through Sin in a single play session.
Yen goals at Sin rate
How long it takes to earn each milestone yen amount at 2.5K yen / minute, assuming no boosts.
| Goal | Time (1x) | Time (2x boost) |
|---|---|---|
| 1M yen | 6.7 hours | 3.3 hours |
| 10M yen | 2.8 days | 1.4 days |
| 100M yen | 27.8 days | 13.9 days |
| 1B yen | 9.3 months | 4.6 months |
| 10B yen | 92.6 months | 46.3 months |
| 100B yen | 925.9 months | 463.0 months |
| 1T yen | 9259.3 months | 4629.6 months |
For an exact calculation with your current yen, use the Classes Calculator.
How Sin fits into your progression
Sin's strategic value is mostly that it exists at all. There's no reason to plant a flag and grind here. An overnight AFK session pays around 1.2 million yen, which covers Magi's 1M fee on its own — the actual gate is Magi's 1T stat requirement, so the productive Sin routine is training, not farming. Push through. The one nice property of the tier is that 2,500 per minute rolls into 2x event windows well: if a multiplier weekend lands while you're at Sin, one night funds Magi with reserves left over for the stat-area unlocks you'll want next. Otherwise it's a hallway between the two interesting rooms.
Adjacent ranks
Questions about Sin
How big is the Saiyan-to-Sin jump?▾
2.5x, from 1K to 2.5K yen/min. Decent, but the game saves its milestone jumps for classes like Magi, Hokage, and Sage.
Is Sin worth grinding for, or just passing through?▾
Passing through. One overnight AFK covers Magi's 1M fee; the 1T stat requirement is the real clock.