AFS: EndlessClasses Calculator

Compare every class by yen per minute, then calculate how long it takes to reach your next goal.

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Fan-made tool. Not affiliated with Roblox or the game creators.

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Common Yen Targets

Select a class above to see time estimates for common targets.

Featured Examples

Popular class + target combinations at a glance.

Saiyan1,000,000 yen

1×: 16.7 hours
2×: 8.3 hours

Saiyan1,000,000,000 yen

1×: 694.4 days
2×: 347.2 days

Saiyan10,000,000,000 yen

1×: 6944.4 days
2×: 3472.2 days

Magi1,000,000 yen

1×: 100 minutes
2×: 50 minutes

Magi1,000,000,000 yen

1×: 69.4 days
2×: 34.7 days

Magi10,000,000,000 yen

1×: 694.4 days
2×: 347.2 days

Hokage1,000,000 yen

1×: 1 minute
2×: 1 minute

Hokage1,000,000,000 yen

1×: 3.7 hours
2×: 112 minutes

Hokage10,000,000,000 yen

1×: 37.0 hours
2×: 18.5 hours

Sage1,000,000 yen

1×: 1 minute
2×: 1 minute

Sage1,000,000,000 yen

1×: 7 minutes
2×: 4 minutes

Sage10,000,000,000 yen

1×: 67 minutes
2×: 34 minutes

Espada1,000,000 yen

1×: 1 minute
2×: 1 minute

Espada1,000,000,000 yen

1×: 2 minutes
2×: 1 minute

Espada10,000,000,000 yen

1×: 20 minutes
2×: 10 minutes

Hashira1,000,000 yen

1×: 1 minute
2×: 1 minute

Hashira1,000,000,000 yen

1×: 1 minute
2×: 1 minute

Hashira10,000,000,000 yen

1×: 2 minutes
2×: 1 minute

All Classes

RankClassYen/minRequirementCostStatus
1Fighter5NoneFreeAvailable
2Shinobi101K Str / Dur / Chakra100 yenAvailable
3Pirate2510K Sword / Dur / Chakra500 yenAvailable
4Ghoul50100K Str / Dur / Chakra1.5K yenAvailable
5Hero1001M Str / Dur / Chakra5K yenAvailable
6Reaper50010M Sword / Dur / Chakra25K yenAvailable
7Saiyan1,0001B Str / Dur / Chakra100K yenAvailable
8Sin2,500100B Str / Dur / Chakra250K yenAvailable
9Magi10,0001T Str / Dur / Chakra1M yenAvailable
10Akuma45,000100T Str / Dur / Chakra5M yenAvailable
11Yonko100,0001qd Str / Dur / Chakra24.75M yenAvailable
12Gorosei250,000100qd Str / Dur / Chakra62M yenAvailable
13Overlord750,0001Qn Str / Dur / Chakra165M yenAvailable
14Hokage4,500,000100Qn Str / Dur / Chakra540M yenAvailable
15Kaioshin25,000,0001sx Str / Dur / Chakra3.49B yenAvailable
16Sage150,000,000100sx Str / Dur / Chakra12B yenAvailable
17Espada500,000,0001Sp Str / Dur / Chakra82.5B yenAvailable
18Shinigami2,500,000,000100Sp Str / Dur / Chakra1T yenAvailable
19Hashira7,500,000,0006T yenAvailable
20HakaishinTBCRate TBC
21OtsutsukiTBCRate TBC
22Pirate KingTBCUnreleased
23KishinTBCUnreleased
24AngelTBCUnreleased
25Demon KingTBCUnreleased
26Ultra InstinctTBCUnreleased
27Upper MoonTBCUnreleased

What are classes in Anime Fighting Simulator: Endless?

Classes are a progression layer that affects how quickly you generate yen over time. In many play sessions, your class becomes the baseline economy for everything else, because yen fuels upgrades and unlocks that help you move into higher maps and stronger training loops. As your class rank increases, your yen-per-minute rate generally increases as well, which means your time-to-goal can shrink dramatically between tiers. This page focuses on the practical question most players have: "If I pick a class and set a yen goal, how long will it take?" Use the calculator above to estimate that time and compare different classes side-by-side.

How does yen per minute work?

Yen per minute (often written as yen/min) is a simple rate: how much yen you earn in one minute under a baseline scenario. If your current class earns 10,000 yen/min, then in 60 minutes you would earn roughly 600,000 yen at a 1× multiplier. This tool uses a straightforward calculation: it subtracts your current yen from your target yen, then divides by your effective yen/min rate (including a multiplier if you enable it). The result is an estimate, not a guarantee. Your actual earnings can move up or down depending on in-game updates, event bonuses, or other mechanics. Still, a clean yen/min estimate is the fastest way to plan upgrades without guessing.

How to unlock new classes (quick overview)

You unlock classes in order from Wukong at the Class Shop in the lobby — no skipping ranks. Every upgrade has two gates: a stat requirement (the same threshold across three stats, usually Strength, Durability and Chakra — Pirate and Reaper check Sword instead of Strength) and a yen fee. The table below lists both for every documented class, current as of the latest rebalance. The calculator answers the other half of the question: once you know the yen fee, how long your class takes to earn it. If you're deciding between grinding stats or yen first, the honest answer is stats — yen accumulates while you train, and the stat gates are almost always the slower half.

How to use this calculator (step by step)

  1. Choose your current class from the dropdown.
  2. Enter your target yen (for example: 1,000,000; 1,000,000,000; or any custom amount).
  3. Optionally enter your current yen if you're already partway to the goal.
  4. If you want a quick boosted estimate, toggle the multiplier (1× or 2×).

The result updates instantly and shows both a human-friendly time (hours/days) and the raw minutes. You can copy the result, or share a link that preserves your inputs so friends can open the exact same calculation.

How to read the classes table

The table below the calculator lists every class with its rank, yen/min rate, stat requirement, and upgrade cost. Use the search box to filter by name, or click the column headers to sort by rank or by yen/min. Sorting by yen/min is the fastest way to spot big jumps in earning speed, while sorting by rank helps you follow the normal progression path. Clicking any available row will load that class into the calculator so you can compare time-to-goal instantly. Classes marked TBC remain visible for completeness but are excluded from time estimates; a "—" in the requirement or cost column means the community wiki hasn't documented that value yet.

Plan your grind in sessions

Huge targets can feel abstract, so break them into short sessions and checkpoints. The calculator accepts your current yen so you can measure the remaining time, not just the total cost. That makes it easy to decide whether an upgrade fits into today's grind or should be a longer project.

  • Use current yen to see the remaining time instead of the full target.
  • Compare the minutes to your planned session length (30, 60, or 120 minutes).
  • Add checkpoints like 1M, 10M, and 100M to keep momentum on long goals.

Sharing and saving your calculation

The tool generates shareable URLs that store your class, target yen, current yen, and multiplier in the query string. That means a friend can open your link and see the exact same estimate without any extra setup. Your last inputs are also saved locally in your browser so you can come back later and continue where you left off. No account is required, and the calculator does not collect personal data or store anything on a server.

Multipliers, boosts, and event estimates

The 1x and 2x toggle is a quick way to model common boosted rates, but in-game events can stack or change frequently. Treat the multiplier as a simple estimate, not a promise. If you are using other boosts, think of the 2x value as a rough upper bound and adjust based on your real in-game results. The goal is to keep planning fast and consistent, even if the exact rate shifts during an update or weekend event.

Common yen goals (1M, 1B, 10B and beyond)

Players usually set goals in round numbers because upgrade costs and milestones tend to cluster there. That's why this page includes a dynamic list of common targets like 1M, 10M, 100M, 1B, and 10B yen. Once you pick a class, those targets instantly turn into time estimates, letting you see which milestones are realistic in a short session versus which ones are multi-day grinds. If you're unsure what to aim for next, scan the common targets list first, then plug your real upgrade requirement into the calculator. This workflow keeps planning simple: set a goal, see the time, and decide if it's worth it today.

Data notes, updates, and accuracy

This calculator uses a curated list of classes and their yen/min rates. Some late-game classes may be marked TBC (to be confirmed), which means their rate is not included in time calculations yet. When rates change after an update, you can refresh the data by editing a single file (data/afseClasses.ts). If you notice a mismatch, treat your in-game observation as the source of truth and use this tool as a planning assistant, not a replacement for gameplay testing.

Related tools

If you're building a full progression plan, these tools help you decide where to train next and track what you've completed.

FAQ

What is yen per minute?

It's an estimated earning rate tied to your current class. Higher-ranked classes generally have higher yen/min.

Why are some classes marked TBC?

Some high-tier classes may not have confirmed rates yet. They're shown as TBC and excluded from time calculations.

Does this calculator include boosts (like 2× yen)?

You can toggle a multiplier to estimate boosted speed. Actual boosts and events may vary.

How do I unlock new classes?

Buy them in order from Wukong at the Class Shop in the lobby. Each upgrade needs a three-stat threshold (usually Str/Dur/Chakra; Pirate and Reaper check Sword) plus a yen fee — see the table above.

Is this site official?

No. This is a fan-made tool and is not affiliated with Roblox or the game creators.